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[RespectYGO] Here’s What You Shouldn’t Miss in The Chronicles Deck: Story of White!
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[RespectYGO] Here’s What You Shouldn’t Miss in The Chronicles Deck: Story of White!
Here’s What You Shouldn’t Miss in The Chronicles Deck: Story of White! The Albaz lore continues to captivate duelists with every new release, and this time, it’s wrapped in brilliance. The Chronicles Deck: Story of White is set to launch on Saturday, October 25, 2025, bringing fresh power and stunning designs to the Branded strategy. Let’s dive in and see what’s inside this powerful new structure deck! Two New Cards That Change the Game Before we dive into the details, The Chronicles Deck: Story of White introduces two brand-new cards that expand the Albaz lore and strengthen the Branded strategy. These cards don’t just look incredible—they bring fresh mechanics and utility that can swing duels in your favor. The Dragon that Devours the Dogma [ DARK  /Level 8/ Beast / Fusion / Effect ] "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects.You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn.If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck.During the End Phase, if this card is in your GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand. ==== This Fusion monster is a tower of resilience. With an Ecclesia on the field or in the GY, it becomes unaffected by other card effects, and its ATK can climb up to 3500. That’s enough to swing momentum in your favor, especially against decks that lack reliable outs. For Branded players, this is a game-changer that punishes unprepared opponents. The Fallen & The Virtuous Quick-Play Spell Card This card is always treated as a “Branded” and “Dogmatika” card. You can only activate 1 card with this card's name per turn.(1) Activate 1 of these effects;● Send 1 monster that mentions “Fallen of Albaz” from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.● If you have an “Ecclesia” monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. This card is a versatile tool that can remove any face-up card by sending an Extra Deck monster that lists Fallen of Albaz. On top of that, it can revive a monster from either graveyard, giving you an extender or a disruption option when paired with Ecclesia. It’s a flexible answer and combo enabler rolled into one, making it a natural fit for Branded strategies.   Alternate Artworks for Collectors & Duelists Beyond the new cards, this deck also delivers stunning alternate artworks that tie directly into the Albaz lore and even the Fallen & The Virtuous anime shorts. These artworks are more than just eye candy—they’re playable staples that add personality and flair to your Branded deck. ·         Dogmatika Ecclesia, the Virtuous – Alternate artwork. ·         Dogmatika Fleurdelis, the Knighted – Alternate artwork. ·         Fusion Deployment – A staple spell reimagined with Albaz flavor.   ·         Triple Tactics Thrust – A competitive powerhouse with thematic ties now featuring the “Tri-Brigade” in its artwork. Full Decklist Preview Of course, no Chronicles Deck would be complete without a stacked card list. Story of White doesn’t just give you new tools and alternate arts—it’s packed with meta-relevant staples and engines that make it a true powerhouse. Inside, you’ll find: Bystial engine for disruption and consistency Super Polymerization for devastating fusion plays Nibiru, the Primal Being to punish swarm strategies Foolish Burial and Gold Sarcophagus for setup and consistency The Black Goat Laughs, a card shaping today’s OCG and Asian English meta This curated list ensures that whether you’re a competitive duelist or a lore-driven fan, you’re getting maximum value.   Summary The Chronicles Deck: Story of White is the perfect blend of lore, power, and collectability. With new cards, alternate artworks, and competitive staples, it’s an excellent choice for anyone who loves Fusion mechanics or wants a deck that never goes out of style. And for Asian English fans, the story continues with the follow-up booster box, The Fallen & The Virtuous, which will complete the Albaz lore experience. 👉 Don’t miss out—The Chronicles Deck: Story of White will be available on TCG-corner.com. This has been ArcKnight from RespectYGO. Happy Dueling!
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[RespectYGO] Mitsurugi the New Best Deck? Here’s What You Need to Know
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[RespectYGO] Mitsurugi the New Best Deck? Here’s What You Need to Know
Mitsurugi the New Best Deck? Here’s What You Need to Know The “Mitsurugi” archetype from Creation Pack 09 (Asian English) has exploded onto the scene, and duelists everywhere are calling it “the new best deck.” Built around Level 8 Ritual Monsters that recycle themselves when tributed, “Mitsurugi” is a deck that never runs out of gas. Every tribute fuels another search, another summon, another layer of pressure. Let’s break down the cards and see why Mitsurugi is dominating across formats. Playstyle and Strategy The Mitsurugi archetype thrives on tribute synergy and graveyard recursion. Every time you tribute a Mitsurugi monster for a ritual summon (or through an effect such as with Ame no Habakiri), you’re not losing resources—you’re setting up effects that trigger in the graveyard. This means Mitsurugi constantly recycles advantage while applying pressure. With its Level 8 Ritual Monsters, Mitsurugi can wipe boards, swarm the field, and recycle resources endlessly. Mitsurugi Card Breakdown Here’s a look at the key cards that make Mitsurugi so dangerous: Monsters   Ame no Habakiri no Mitsurugi - Weakens all opponent’s monsters by 800 ATK, can Special Summon a Mitsurugi from the Deck once per Duel, and when Tributed, searches any Mitsurugi card and revives itself. Habakiri pressures the board while ensuring you never run out of resources. (Run 3 copies, no questions asked) Ame no Murakumo no Mitsurugi - On Special Summon, destroys all opponent’s monsters. Has a Quick Effect that forces the opponent to discard or see their effect negated. When Tributed, it searches and revives itself. Murakumo is the card that makes duelists sweat—it wipes boards and doubles as a walking negate. (Run 1-2 copies) Futsu no Mitama no Mitsurugi - Whenever your opponent Special Summons, you can revive a Reptile from the GY. When Tributed, it searches and revives itself. The lockdown partner to Murakumo. Together, they create a board that’s nearly impossible to break—Murakumo clears, Futsu punishes. (Run 1-2 copies) Mitsurugi no Mikoto, Aramasa - On summon or Tribute, searches a Mitsurugi monster. Can also protect other Reptiles by tributing itself. Your monster searcher and protection piece. Aramasa keeps your plays flowing. (Run 1-3 copies) Mitsurugi no Mikoto, Saji - On summon or Tribute, searches a Mitsurugi Spell/Trap. Can tribute itself to protect other Reptiles. The spell/trap searcher. Saji ensures you always have access to Ritual Spells or disruption. (Run 1-3 copies) Mitsurugi no Mikoto, Kusanagi - On summon or Tribute, recycles a Mitsurugi card from GY or banished. Can tribute itself to protect other Reptiles. Kusanagi is what makes Mitsurugi grind so well. (Run 1 copy) Mitsurugi no Miko, Wousu - Can Special Summon itself by tributing one of your Reptiles and one of your opponent’s monsters. When Tributed, it discards a card to return itself to hand. Wousu punishes opponents by turning their monsters into your ritual fuel. (Run 0-1 copy post Siding).   Spell and Traps Mitsurugi Ritual – The deck’s signature spell. Can Ritual Summon directly from the Deck by tributing hand/field monsters, or Ritual Summon from the hand using Deck materials. This insane flexibility is why Mitsurugi is so consistent. (Run 3 copies) Mitsurugi Prayers – A Quick-Play that searches a Mitsurugi monster and can also Special Summon one from hand/GY. Tribute a Reptile when activating, and you get both effects. (Run 3 copies) Mitsurugi Mirror – Ritual Summons from hand or GY. If Murakumo, Futsu, or Habakiri are tributed, Mirror recycles itself back into the Deck. (Run 1 copy) Mitsurugi Magatama – A Quick-Play that either destroys a face-up card by tributing a Reptile or Ritual Summons a Mitsurugi from hand. (Run 1 copy) Mitsurugi Sacred Boundary – Protects your Rituals from Extra Deck monsters’ targeting effects. Can recycle 4 Mitsurugi cards and force your opponent to tribute a monster. (Run 0-1) Mitsurugi Great Purification – A trap that negates and destroys by tributing a Level 5+ Reptile. From the GY, it revives a Reptile and forces another tribute. (Run 1 copy) Mitsurugi Tempest – The nuke. If you have a Mitsurugi Ritual Spell in GY, tribute Murakumo, Futsu, and Habakiri to make your opponent banish exactly 8 cards from across their resources. (Run 0-1) View all “Mitsurugi” cards here. Sample Decklist: Mitsurugi Summary The Mitsurugi archetype is not just hype—it’s the real deal. With its ability to wipe boards, punish Special Summons, and recycle endlessly, Mitsurugi has already proven itself as a top-tier deck across formats. Its unique ritual mechanics make it consistent, resilient, and terrifying to face. If you’re ready to sharpen your game, you can grab Mitsurugi cards now in Creation Pack 09 (Asian English) through TCG-Corner. Don’t wait—this archetype is already in high demand, and it’s only going to get stronger as duelists refine their builds. This has been ArcKnight of RespectYGO. Happy Dueling.
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[RespectYGO] AE October 2025 Banlist Just Dropped — Who Got Hit and What’s Next?
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[RespectYGO] AE October 2025 Banlist Just Dropped — Who Got Hit and What’s Next?
AE October 2025 Banlist Just Dropped — Who Got Hit and What’s Next? Just four changes—but the ripple effect is undeniable. The latest Asian English forbidden and limited list has clipped the wings of several top contenders, forcing duelists to rethink their October lineups. Let’s have a recap of the banlist and what It means for the AE meta. Banlist Review Source: Asia Official Website Impact Breakdown (Forbidden) 🔒 Number 67: Pair-a-Dice Smasher This hit is a direct strike against K9 variants—Pure K9, Vanquish Soul K9, Crystron K9—all of which relied on this card to establish oppressive locks. Removing it levels the playing field and curbs their dominance in turn setups. 🏹 Apollousa, Bow of the Goddess A staple negate engine across multiple decks, Apollousa’s ban forces players to rethink their interruption strategies. Decks like Maliss and White Forest Azamina, which leaned on Apollousa for layered defense, now need alternate routes to maintain board control. Consistency Nerfs (Limited) 🐭 Maliss <P> Dormouse After dodging the July 2025 banlist, Maliss finally gets clipped. Dormouse’s limitation directly affects the deck’s consistency, making it harder to open ideal lines. Expect a dip in its meta presence unless pilots innovate quickly. 🪙 Gold Sarcophagus A subtle but meaningful tweak. While not deck-defining, limiting Gold Sarcophagus slows down certain combo setups and toolbox plays, especially in decks that rely on banish synergy.   What’s Next in AE? With Creation Pack 09 freshly released, new archetypes are stepping into the spotlight. Mitsurugi is already generating buzz and is expected to dominate the format. Justice Hunters themes like K9, Yummy and Dracotail remain untouched, making them safe and solid picks for the October grind.   Final Thoughts Whether you're adapting your current build or jumping into a new archetype, this banlist demands creativity and flexibility. Which deck are you bringing to the table this October? Let us know in the comments. This has been ArcKnight of RespectYGO—see you in the next duel.
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[RespectYGO] October 2025 OCG Format: Top 10 Decks to Try After the Banlist
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[RespectYGO] October 2025 OCG Format: Top 10 Decks to Try After the Banlist
October 2025 OCG Format: Top 10 Decks to Try After the Banlist The OCG environment has been shaken with the announcement of the newest OCG Banlist effective October 2025. A lot of top-tier decks were hit, which will impact the meta significantly. Today, we're going to look at 10 decks that you may consider in the new format. Banlist Review Decks That You Can Try Here are the top 10 decks on our list and why you should try them (in no particular order): Mitsurugi A ritual-based theme debuting in World Premiere Pack 2025 and Creation Pack 09. Works in tandem with Ryzeal for explosive plays and layered disruption. Killer Tune A new synchro deck from Deck Build Pack: Phantom Revengers. With fewer floodgates in the format, its tempo and aggression shine. Blue-Eyes Untouched by the list. Its flexibility and ability to tech against the meta make it a reliable pick. Sky Striker Still untouched. Its grind game and resource loop remain strong, especially in slower formats. Lunalight No direct hits. Liger Dancer and Yellow Marten loops give it control and OTK potential. Onomat Ryzeal Lost Ouroboros, but still consistent. Ryzeal adds depth to XYZ plays and toolbox options.   White Forest Azamina A sleeper pick with multiple interruptions and strong tempo control. Enneacraft From Phantom Revengers. Swarms the field with face-down monsters and punishes overextension. Maliss Cyberse-based deck with no new hits. Its resilience and link climbing make it a solid rogue contender.    Orcust With Shining Sarcophagus engine support, it gains recursion and combo extension, making it a dark horse pick. Summary While the top decks were hit, these 10 contenders are ready to rise. I'm excited to see how Yummy, Vanquish Soul K9, and Dracotail will keep pace with the meta—or if we'll finally see a shift toward fresh strategies and new archetypes. What about you—which deck will you play this OCG format? Share your thoughts below! This has been ArcKnight of RespectYGO. Happy Dueling!  
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[RespectYGO] Turn 0 Fusions? Meet the new “Dracotail” from Justice Hunters
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[RespectYGO] Turn 0 Fusions? Meet the new “Dracotail” from Justice Hunters
Turn 0 Fusions? Meet the new “Dracotail” from Justice Hunters The duel begins, and everything feels calm… until the Main Phase hits and the board shifts in ways you didn’t see coming. That’s the Dracotail’s art — graceful, calculated, and always ready to turn a single move into a chain of advantage. Think you can keep pace with its rhythm? Let’s find out! Introduction Fresh from its recent debut in Deck Build Pack: Justice Hunters, Dracotail is already catching the eyes of duelists looking for something with both elegance and bite. This fusion-centric archetype turns its monsters into more than just materials — they’re catalysts. When used as Fusion Material, Dracotail monsters often grant bonus effects such as setting their key Spell and Trap cards as well as providing monster and backrow removal. In the post–Justice Hunters Asian English format, Dracotail stands out for its layered gameplay: Proactive offense — building boards that pressure while prepping follow-ups Reactive disruption — answering threats as they appear in the Main Phase Resource cycling — ensuring every monster’s exit leaves behind new value It’s a deck for duelists who enjoy reading the game state, making precise decisions, and keeping opponents guessing without overextending.   Archetype Card Highlights Let’s discuss the new Dracotail cards. (Note: All Dracotail main effect monsters have a common effect of being able to set a Dracotail Spell/Trap card when sent to the Graveyard as a Fusion material for a Fusion summon.) Dracotail Lukias A standard Dracotail monster searcher. It can help set-up Fusion plays by searching Dracotail Faimena and using any other monster from your hand and this card as a material. Run 3 copies.   Dracotail Faimena Your turn-0 fusion enabler. Dracotail Faimena allows you to fusion summon on either player’s Main phase when necessary. It also has the same Dracotail Spell/Trap searching ability when used as a material. Run 3 copies. Dracotail Mululu A Dracotail name that also allows you to fusion summon a Dracotail fusion monster. When sent to the Graveyard as a fusion material, not only you can set 1 Dracotail Spell/Trap from your Deck but also allows you to negate the ffects of 1 face-up monster your opponent controls. Take note that this effect doesn’t target so you can use it to force negations too especially if you’re doing a chain block. Run 3 copies. Dracotail Urgula This monster allows you to destroy 1 Spell/Trap on the field after setting 1 Dracotail Spell/Trap after being used as a fusion material and sent to the Graveyard. This destruction effect do not target so it might also force your opponent to chain their backrow or face the fate of being destroyed. Ratio may vary depending on your preference so I’d say Run 1-3.   Dracotail Pan Like Urugula, it shares the same free setting of 1 Spell/Trap card Dracotail when used as fusion material but this card has a bonus effect of destroying 1 monster on the field. This is excellent as a way to break the opponent’s board. It can also revive a non-fusion Dracotail monster from your Graveyard when your Fusion monster is destroyed by your opponent’s card effect. Run 1-3 copies. Dracotail Arthalion Dracotail Arthalion is the archetype’s main boss monster allowing you to either recycle the materials you used for fusion summon or simply use it as a form of monster removal. It can also revives itself which is a nice way to defend your self in tough situations or to have an additional offense. Run 3 copies. Dracotail Gulamel The second fusion monster of Dracotail and another way to remove opponent’s card…in a direct chain. Like Arthalion, it can also revive itself for additional board prescence. Run 2-3 copies.   Ketu Dracotail The main searcher Spell card of Dracotail that allows you to search any Dracotail monster depending on the situation. Not only that, it also allows you to fusion summon right after adding a monster if your opponent controls a monster. Run 3 copies. Rahu Dracotail This is Dracotail’s main fusion spell card that allows you to use fusion materials straight from Hand, Deck, or field. Since Dracotail fusion monsters require a monster from hand as a material, you can use this spell to fetch the other material from your Deck. Run 3 copies. Dracotail Flame This Dracotail trap can negate any 1 face-up Spell card on the field and gives you a free draw by placing a Dracotail card from your Graveyard or banishment to the bottom of your Deck. Run 1-3 copies but most builds run 1 copy only. Dracotail Horn This trap provides a way to control opponent’s field prescence with a free draw. Run 1 copy. Sample Decklist  What’s next for “Dracotail”? The Dracotail’s journey has only just begun. Having made its first appearance in Deck Build Pack: Justice Hunters, it’s already set to evolve further with DOOM OF DIMENSIONS, which will introduce two brand-new Dracotail cards. These additions promise to give the archetype even more tactical options and sharpen its fusion game. View all Dracotail cards here.  Whether you’re already piloting the deck or curious about its potential, now is the perfect moment to secure the new Dracotail core set from Justice Hunters or build the deck with the available card singles and be prepared for its next chapter.  What do you think of Dracotail? Share your thoughts in the comments! This has been ArcKnight of RespectYGO. Happy Dueling!
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[RespectYGO] Which “K9” Strategy Should You Explore This Format?
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[RespectYGO] Which “K9” Strategy Should You Explore This Format?
Which “K9” Strategy Should You Explore This Format? Justice Hunters just dropped in the Asian English (AE) format, bringing the K9s—a squad of meta-warping police monsters ready to patrol the field. This deep dive will show you which K9 strategies are making waves, why each hybrid works, and how you can join the badge-wearing pack right now. Introduction The K9 archetype is one of three new themes introduced in Deck Build Pack: Justice Hunters, alongside Dracotail and Yummy. Released for the Asian English format on August 16, 2025, the set offers duelists everything needed to build competitively with the new archetypes straight from booster packs. K9 stands out for its police-dog motif and hard-hitting gameplay centered on Rank 5 XYZ summons—often on both players' turns. Core K9 cards such as K9-17 Izuna, K9-66a Jokul, K9-66b Lantern, and K9-ØØ Lupis, as well as a suite of powerful Rank 5 XYZ monsters (notably K9-17 "Ripper", K9-ØØ "Hound", and K9-X "Werewolf" for higher ranks), form the backbone of the strategy. The deck’s most fundamental trait is that nearly all main deck monsters are Level 5, granting access to a robust Rank 5 XYZ toolbox. The archetype’s spells and trap—like "A Case for K9," K9-LC Release Restraint, K9-X Forced Release, and K9 EW Special Release Experiment—provide searching, recursion, and avenues for surprise disruption at speed. They offer the essential glue and extension that keeps the deck’s engine running in grindy matchups and multi-turn scenarios. Each of these cards is designed to operate both alone and in multi-card combos, giving K9 flexibility as either a full archetype build or as an engine splashed into various competitive decks. 🔗 View all “K9” cards here.   Strategy Breakdown With the K9 engine so notably splashable and robust, it’s no surprise that deck builders in the AE format have rapidly experimented with a variety of hybrids and pure builds. Below, we break down the leading ways to deploy K9s—evaluating each strategy’s strengths, matchups, and tech compatibility in the new meta. 1. Vanquish Soul K9 – The Top Contender Vanquish Soul K9 is the consensus ‘must-try’ for anyone looking to take full advantage of K9’s disruption capabilities in high-stakes tournaments. This hybrid owes its power not only to raw synergy—both archetypes boast easy access to Level 5 monsters and predictable graveyard shenanigans—but also to a load-bearing card: Vanquish Soul Hollie Sue, whose interactions with the K9 engine allow for optimal board setups and extension into devastating end board interruptions. Sample Deck Build: 2. K9 Crystron – Consistent, Resilient, and Flexible K9 Crystron is an engine hybrid that leverages both archetypes’ affinity for Level 5 monsters, resulting in a midrange combo deck focused on grindgame resilience, recursion, and an impressive ability to recover from disruption. Crystron was previously considered a “mid-tier” archetype in the AE scene, but the Justice Hunters release has vaulted K9 Crystron to near the top of the meta pile. Sample Deck Build: 3. K9 Cyber Dragon – Power, Lockdown, and Machine Synergy K9 Cyber Dragon takes two of the game’s best-known Level 5 engines and forges an aggressive build focused on Rank 5 spam, OTK potential, and machine-flooding for omninegates and board breaks. Tournament builds and high-ladder decklists now routinely feature K9s splashed into the Cyber Dragon shell, especially given the synergy with Cyber Dragon Infinity, Chimeratech lines, and new K9 spells/traps for recursion and removal. Sample Deck Build: 4. K9 Artmage – Utility, Adaptation, and Creative Lines K9 Artmage isn’t as ubiquitous as the above hybrids, but it’s swiftly gaining traction for duelists who crave adaptive utility, creative combo potential, and a distinctive deckbuilding challenge. This pairing merges the versatile “Artmage” package (noted for resource cycling, field adaptability, and pseudo-searchers) with K9’s explosive extension and hard removal power. Sample Deck Build: 5. K9 Pure – For the Archetype Aficionados Pure builds max out on all four of the main deck K9s (3x Izuna, Jokul, Lantern, and Lupis), alongside a full set of "A Case for K9," consistency spells like Chaotic Elements and Called by the Grave, and staple hand traps (Ash, Veiler, Droll). Pure K9’s greatest asset is streamlined combo lines, where you almost always “see engine” in every hand. Sample Deck Build Where to get your K9 singles/deck core? The fastest way to jump into K9 right now is via the K9 Core set available at TCG-Corner. As of this writing, the K9 Core set includes 3x all of the main and Extra Deck K9 monsters, plus spell/traps for a complete engine, and is distributed in Asian English for legal tournament.   Summary Justice Hunters was built to shake up the AE scene—and the deck’s early results at major events are proof that K9 is a force to be reckoned with. If you’ve ever dreamed of patrolling the game state, locking down combos, and letting your “police dog” instincts take over—now’s your chance. Ready to get started? The K9 core set is available now at TCG-corner and you can also check the available singles in Deck Build Pack: Justice Hunters, letting you grab everything you need to build and upgrade right out of the box. This has been ArcKnight of RespectYGO. Happy Dueling.
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[RespectYGO] Why Choosing “Yummy” is the Sweetest Competitive Call This Asian English Format
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[RespectYGO] Why Choosing “Yummy” is the Sweetest Competitive Call This Asian English Format
Why Choosing “Yummy” is the Sweetest Competitive Call This Asian English Format Sweet, small, and deceptively savage — the Yummy archetype has arrived to prove that cute can absolutely crush. With lightning-fast swarms, cheeky disruption, and combo lines that snowball out of nowhere, this deck hits like a sugar rush your opponent can’t shake. Ready to turn a candy-coated theme into a meta-level win machine? Introduction Fresh from Deck Build Pack: Justice Hunters (Asian English), Yummy is a Light Beast strategy that thrives on Level 1 swarming, Link-1 climbing, and Level 2 Synchro plays that flip the tempo in an instant. Don’t let the artwork fool you — this deck is a legit contender in the current format, capable of overwhelming boards before your opponent can breathe. If you’re the kind of duelist who lives for: Flexible combo routes that adapt mid-game OTK potential that punishes a single misplay Resource loops that keep your pressure maxed for turns on end …then Yummy isn’t just a deck choice — it’s your next competitive weapon.   Archetype Card Highlights Let’s discuss the new “Yummy” cards: Cupsy Yummy An extender and the best in-archetype starter. It searches the entire archetype when summoned which is crucial in your combo lines. Run 3 copies. Cooky Yummy Another extender and card removal. It also helps in potentially lowering your opponent monster’s ATK. Run 2-3 copies. Lollipo Yummy Yet another extender and a way for you to manipulate the opponent’s graveyard resources. Run 1-3 copies depending if it’s post DBJH or post DOOD format. Yummy Snatchy The lone link 1 monster of Yummy that searches your powerful Yummy field spells. This link 1 help facilitates your Synchro summons on yours or opponent’s turn. Run 3 copies. Cupsy Yummy Way All Yummy synchro can treat a Link 1 monster as a level 1 tuner to facilitate their synchro summon. This Synchro monster helps dig your Yummy monsters from your deck as well as revive up to two Yummy monsters from your GY as a reaction to any of your opponent’s card or effects! Run 1-2 copies as it basically recycles itself back to your Extra Deck.   Lollipo Yummy Way Like Cupsy Yummy way, it also has the same summoning perk and a way to revive Yummy monsters. When synchro summoned, it lets you special summon two Yummy monsters from your GY to allow you to extend your plays to bring our powerful generic synchro such as Herald of Arc Light and Martial Metal Marcher. Run 1 copy. Cooky Yummy Way It’s the main defensive synchro play of Yummy. Run 1-2 copies.   Yummyusment Mignon This field spell helps with synchro summons as it provides another Yummy body once per turn for as long as you control a link 1 monster. It also provides a great 500 ATK boost for every LIGHT Beast monster on the field which preps you for a potential OTK. Run 1 copy. Yummyusment Acroquey This field spell provides another way to remove an opponent’s card as well as a well as a way to bring a new Yummy monster from your Deck when a face-up monster (s) you control is remove from the field. Both field spells of Yummy can place themselve (s) in the bottom of your deck by placing 2 Yummy monsters in your GY or banishment to the bottom of your deck as well in any order. Run 1 copy. Yummy Surprise An extender, a removal, and a recursor – all in one! This is one of your main searches for Cupsy Yummy to provide additional interruption to your end board or a way to make a comeback in case your end board fails. Run 1-3 copies.   Yummy Redemption The lone trap card of the theme. This provides another way to interrupt by switching your Yummy monster with one of your opponent’s monster on the field. However, Yummy Surprise already covers the interruption part while doubling as an extender though this might still be a good tech choice. Run 0-1 copy.   Honorable “Yummy” cards Below are some of the cards that you might want to include to power-up your Yummy deck: Obedience Schooled – Special Summons 3 of your Yummy monsters from your Deck at cost of being locked to Beast monsters. Piri Reis Map – A generic searcher for Cupsy Yummy by paying half of your LP. Herald of Arc Light – A generic level 4 synchro that negates any card or effects and provide a floodgate banishing for hand or deck. Martial Metal Marcher – One of your gateway to bring out Herald of Arc Light or higher level synchro monsters. 🍭 View all Asian English single cards here.   Sample Decklist Here’s a sample Yummy decklist for Asian English.   What’s Next for “Yummy”? The sugar rush isn’t even close to over — DOOM OF DIMENSIONS is set to bring two brand-new Yummy cards that crank up both consistency and disruption.  Translation? The ceiling gets higher, and the grind game gets nastier.   If you want to be ahead of the curve: Lock in your Yummy core now — prices always spike before a confirmed boost. Test flex slots early so you know your 40 before the meta adjusts. You can secure Yummy right now on TCG-corner, and with the Yummy Deck Core already available, you’ll have everything you need to start cooking up wins from the very first shuffle. This has been ArcKnight of RespectYGO. Happy Dueling 🎯
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[RespectYGO] Asian English Products Explained: What Should You Buy?
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[RespectYGO] Asian English Products Explained: What Should You Buy?
Asian English Products Explained: What Should You Buy? If you’ve ever browsed Asian English products on the website and wondered, “What’s the difference between all these boxes?”—you’re not alone. The Asian English (AE) format offers a unique blend of OCG-style printing with TCG-friendly card pools, but the product types can be confusing. Whether you're a new duelist or a seasoned collector, this guide breaks down the AE product lineup and helps you decide what’s worth picking up. 📦 Types of Asian English Products & Why You Should Buy Them 1. Main Booster Pac What it is: The flagship set introducing new archetypes, support for older decks, and meta-relevant staples. Why buy: Great for competitive players and collectors. Includes 120 cards—40 more than its OCG counterpart—thanks to AE-exclusive reprints.   2. Creation Pack What it is: A curated set of imports from OCG/TCG, printed in AE for the first time. Why buy: Perfect for AE players looking to build decks with previously unavailable cards. Often complements the next main booster release.   3. Deck Build Pack What it is: A themed set introducing three new archetypes, often playable straight out of the box. Why buy: Ideal for players who want to jump into a fresh strategy without hunting for staples—most reprints are included.   4. Duel Ignition / Tactical Try Deck What it is: Budget-friendly preconstructed decks with multiple copies of key cards. Why buy: Best for beginners or anyone needing staple cards fast. Ready to play right after purchase. Very affordable!   5. Structure Deck What it is: Preconstructed decks that shine when bought in multiples (usually 2–3). Includes a Power-Up Pack with upgraded rarities. Why buy: Great for building a solid deck foundation with boosted foils and synergy out of the box.   6. Special Packs (Selection Pack, Rarity Collection, Essential Selection 01) What it is: Premium boxes with flashy rarities and high-value reprints. Why buy: Ideal for collectors and competitive players looking for blinged-out staples or support for existing decks. 🔗 Want to see what’s currently available? Check out the latest AE products and updates at TCG-Corner—your go-to hub for Asian English releases, deck ideas, and more. Summary Asian English products offer a rich variety of options—from budget decks to premium reprint sets—all printed with the crisp quality of OCG stock. Whether you're building a deck, hunting for staples, or just want to experience Yu-Gi-Oh! in a unique format, AE has something for you. This has been ArcKnight of RespectYGO. Happy Dueling!
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[RespectYGO] Let’s Explore the “Doom-Z” Archetype from DOOM OF DIMENSIONS!
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[RespectYGO] Let’s Explore the “Doom-Z” Archetype from DOOM OF DIMENSIONS!
Let’s Explore the “Doom-Z” Archetype from DOOM OF DIMENSIONS! The latest expansion, DOOM OF DIMENSIONS, introduces the Doom-Z archetype—a game-changer for duelists seeking to dominate the field with strategic precision and overwhelming power. What makes this deck worth building? Let's find out! Introducing the Doom-Z Cards Each Doom-Z card brings unique strengths to the table, making them essential components of a winning strategy. Let’s discuss each of them below: Doom-Z Zero – Drastia DOOD-JP008 Doom-Z Zero – DrastiaLevel 8 DARK Dragon Effect MonsterATK 2400DEF 1500You can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) You can target 1 “Doom-Z” card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it.(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster. ===  A Level 8 DARK Dragon that can equip spells directly from the deck and summon WIND Machine Xyz monsters for explosive plays. Its ability to set up powerful combos makes it a cornerstone for aggressive strategies.   Doom-Z Five – Amalthe DOOD-JP009 Doom-Z Five – AmaltheDARK Dragon / EffectLV4 1600/1200You can only use the 1st and 2nd effect of this card’s name each once per turn.(1) If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 “Doom-Z” monster from your Deck to your hand, except “Doom-Z Five – Amalthe”.(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster. === A DARK Dragon that searches for Doom-Z monsters and facilitates Xyz Summons with its equip effects. Its consistency and versatility make it a must-have for any Doom-Z deck.   Doom-Z Seven – Elara DOOD-JP010 Doom-Z Seven – ElaraLevel 4 DARK Dragon Effect MonsterATK 1400DEF 1200You can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 “Doom-Z” Spell/Trap from your Deck.(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster. === A DARK Dragon that sets Doom-Z Spells/Traps from the deck and enables Xyz Summons with its equip effects. Its utility in setting up your board makes it an invaluable support card. Power Patron Machine Doom-Z DOOD-JP011 Power Patron Machine Doom-ZWIND Machine / EffectLV1 300/200You can only use the 2nd and 3rd effect of this card’s name each once per turn.(1) You cannot Special Summon from the Extra Deck, except Xyz Monsters.(2) You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 “Doom-Z” Xyz Monster or “Jupiter the Power Patron of Destruction” with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it.(3) If this card is destroyed: You can add 1 “Doom-Z” card from your Deck to your hand. === A WIND Machine that specializes in Xyz Summons and equips itself to monsters for added utility. Its ability to streamline Xyz plays makes it a key enabler for the archetype.   Jupiter the Power Patron of Destruction    DOOD-JP044  Jupiter the Power Patron of DestructionRank 10 WIND Machine Xyz Effect MonsterATK 3500DEF 2500Materials: 3 Level 10 monstersOnce per turn, you can also Xyz Summon “Jupiter the Power Patron of Destruction” by using a monster you control equipped with 3 or more Equip Cards (transfer its materials to this card).(1) If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to it.(2) Gains 3000 ATK while it has an Xyz Monster as material.(3) Once per turn: You can detach 1 material from this card; Special Summon 1 “Doom-Z” monster from your GY, then you can destroy 1 card on the field.  === A Rank 10 WIND Machine Xyz monster with immense power, capable of equipping multiple spells and summoning Doom-Z monsters. Its sheer strength and board presence can turn the tide of any duel.   Doom-Z End – Drastrius Rank 8 WIND Machine Xyz Effect MonsterATK 2700DEF 1500Materials: 3 Level 8 monstersYou can only use the (1)st and (3)rd effect of this card’s name each once per turn.(1) if this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it.(2) The first time this card would be destroyed by battle or card effect each turn, it is not destroyed.(3) When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card. === A Rank 8 WIND Machine Xyz monster that negates opponent effects and equips monsters for control. Its disruption capabilities make it a formidable defensive option.   Doom-Z Break Diaktoros DOOD-JP046 Doom-Z Break Diactorus Rank 4 WIND Machine Xyz Effect MonsterATK 2400DEF 0Materials: 2 Level 4 monstersYou can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) If this card is Special Summoned: You can destroy 1 “Doom-Z” card in your hand or face-up field, then you can destroy 1 monster on the field.(2) If this card is destroyed by battle or card effect while it has a “Doom-Z” monster or “Medius the Pure” as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. === A Rank 4 WIND Machine Xyz monster that destroys cards and retrieves Equip Spells for strategic advantage. Its ability to generate value while clearing threats makes it a versatile choice.   Doom-Z Raider DOOD-JP057 Doom-Z RaiderContinuous Spell CardYou can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, only once that turn.(1) During your Main Phase: You can destroy 1 other “Doom-Z” card in your hand or face-up field, then add to your hand, or Special Summon, 1 “Doom-Z” monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters.(2) If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. === A Continuous Spell that adds or summons Doom-Z monsters while restricting Extra Deck summons to Xyz monsters. Its role in maintaining tempo and consistency is crucial for the archetype.   Doom-Z Command “D.O.O.M.D.U.R.G” DOOD-JP058 Doom-Z Command “D.O.O.M.D.U.R.G”Equip Spell Card(1) Once per turn, during the Standby Phase: Inflict 500 damage to the equipped monster’s controller.(2) A “Doom-Z” monster equipped with this card, or a WIND Machine Xyz Monster that has it as material, gains these effects.● Your opponent cannot target this card with card effects.● Once per turn (Quick Effect): You can destroy 1 other face-up card you control, also, until the end of this turn, this card gains ATK equal to its own Level/Rank x 100, it can attack directly, also if it battles, destroy it at the end of a Damage Step. === An Equip Spell that boosts attack, enables direct attacks, and provides protection from targeting effects. Its offensive and defensive utility makes it a staple for your Doom-Z deck.   Doom-Z Destruction DOOD-JP074 Doom-Z DestructionNormal Trap CardYou can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) Target 1 “Doom-Z” Xyz Monster you control; equip this card to it as an Equip Card with this effect.● Your opponent cannot add cards from the Deck to the hand, except by drawing them.(2) If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 “Doom-Z” monster from your Deck to it. === A Normal Trap that equips to Doom-Z Xyz monsters, preventing opponent searches and equipping Doom-Z monsters from the deck. Its ability to disrupt opponents while enhancing your own plays is invaluable.   Medius the Pure One of your best starters from DUELIST ADVANCE booster pack as it can fetch the new Power Patron Machine Doom-Z and is an honorary Doom-Z card in my opinion. Adding this card will increase your deck’s consistency and grind as it could also revive itself from the Gy at a cost of shuffling 1 monster from your hand or face-up on the field into the Deck.   Final Thoughts The Doom-Z archetype is a standout addition to the game, offering a unique blend of strategy, power, and versatility. Its innovative mechanics and ability to adapt to various playstyles make it a must-have for duelists aiming to elevate their game.  Take a closer look at this archetype and see how it can transform your deck-building strategies. With its potential to disrupt opponents and create dynamic plays, Doom-Z is more than just a deck—it's a game-changer. If you’re interested in building Doom-Z, be sure to check our website, TCG-corner. This has been ArcKnight of RespectYGO. Happy Dueling!
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